Companion

public class Companion

Properties

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private final Map<String, LuaValue> defaults

Values that may not be present

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private final Map<String, Integer> hardKeys

Values that must be present

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public final static LuaExtension.Companion INSTANCE
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private final Map<String, Pair<Pair<String, Integer>, Function1<LuaValue, Boolean>>> softKeys

What is unique about soft keys is they are conditional on the soft key beforehand IE, if hasSearch is false, then search does not need to be present in script

Functions

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public final Map<String, LuaValue> getDefaults()

Values that may not be present

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public final Map<String, Integer> getHardKeys()

Values that must be present

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public final Map<String, Pair<Pair<String, Integer>, Function1<LuaValue, Boolean>>> getSoftKeys()

What is unique about soft keys is they are conditional on the soft key beforehand IE, if hasSearch is false, then search does not need to be present in script